Similar to other ships of its kind, not much is known about the Nidhoggr. It is a relatively small ship, measuring at approximately 72 meters wide, 432 meters long, and 60 meters tall at its peak. It is an extremely advanced flagship with many different weapons that can attack units from afar, and can attack units in other dimensions. Though it is relatively weak compared to other larger ships, it can still pose a threat.

The UFDD-02 Nidhoggr is a cutting-edge destroyer. Though it is incapable of docking other units, its heavy offensive capabilities are unmatched. Its sleek, aggressive design allows for movement even in the smallest of chasms and its special Desynch Shot can even penetrate into Desynched space to crush any foes. The Nidhoggr's armor plating is constructed from a very dense yet also very light alloy, allowing for simultaneous high mobility and resilience superior to a much larger cruiser.


UFDD-02 Nidhoggr -Destroyer-

Space Corps destroyer fitted with a Desynch Shot. Does not contain a docking bay.


HP: 160

ACE HP: 188

Fuel: 45

Radar: 4

Speed: 3

Evade: 2%


Desynch Shot


Directive 2 (RTT1 Only)

Warbase Data (RTT2 Only)

250 Solonium


The Nidhoggr has a wide variety of missiles that are extremely easy to utilize to most combat situations. It also carries a powerful Desynch Shot for hidden enemies.

Name Ammo Power Range Hit Use Type Note
Tracer Missile 7 25 2-3 70% A/B Guided Missiles installed with high-powered homing devices for greater accuracy. Can intercept enemy fire.
Contact Missile 5 35 2-2 35% A/C Guided Missiles which explode on contact for additional damage. Has moderate accuracy, and can't intercept attacks.
Photonpedo 6 30 2-2 50% A/C Missile Launches pods which burst open and fire accelerating missiles.
Desynch Shot 3 120 --- 99% Detect Physical The only means of attacking desynched units. Attacks all nearby desynched units by disrupting space and time.