The Jormungandr was one of the first transports available to the Space Corps, being created mainly for short-distance missions. Its creation date is in some year between Image Fight and Image Fight II. It can dock two squadrons of units and has a decoy function, making it useful in recon or static-target missions as well as short range sieges. During the initial Bydo conflict, the Jormungandr proved itself a great asset in transporting units and providing cover fire.

The UFCS-05 Jormungandr is a small unit transport. It is relatively lightly armed and is normally only preferred on small maps, due to its rectangular layout. Though minimally armed, it can be a vital repair unit or to scout, to find possible enemy fortifications. It is capable of creating a decoy of itself.


UFCS-05 Jormungandr -Transport-

Classic Space Corps transport with docking bay. Fitted with basic weaponry and a Decoy function.


HP: 140

ACE HP: 165

Fuel: 50

Radar: 4

Speed: 2

Evade: 18%


Carry x2

Decoy Enabled


Directive 1 (RTT1 Only)

Discretionary Power Up (RTT2 Only)

200 Solonium


The Jormungandr is considered the most lightly armed multi-hex unit in R-Type Command, as it is only capable of attacking with a standard Vulcan. It can dock units.

Name Ammo Power Range Hit Use Type Note
Vulcan 99 10 1-1 45% A/B Machine Gun A short-range, rapid-fire cannon. Has low firepower, but can be used to intercept enemy attacks.

The Jormungandr is visible only in the cutscenes, carrying the OF Fighters, personnel, and, maybe, minor ships.


Jormungandr is the World Serpent in Norse mythology, surrounding the Earth. Like Ouroboros, Jormungandr has a grip on its own tail and the world is prophesied to end should it let go.