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Nomenmeyer

The arena in which the entity is fought

The Nomemayer is a slug-like Bydo that lives near the exit of sub-space. This Bydo circles around the iris of Beautiful Erasure while dropping spheres that rotate along with the rest of the sphere. When reaching the top, the spheres drop down, with the intention to land on whatever is threatening the Nomemwyer.


Appearances[]

R-Type Final[]

Found near the exit from sub-space. Said to consist of scattered particles of white light, but details are unknown. To put it plainly, nothing is known of this entity. Images from flight recorders are not helpful either. There are suggestions that the particles will change anything they touch into a Bydo.

Nomemayer

Nomemayer Render


Gameplay[]

The vulnerable part of the Nomemayer resembles a metallic slug that spits out crystalline spheroids of varying sizes. These spheroids then travel up the left side of the circular room, and drop back down, either on the player, or the boss itself.

At first, the slug-like entity emits three separate types of projectiles: small red crystals, interspersed with larger blue variants, and a white variant in between the other sizes containing a TP-2 POW Armour, which drop the expected power ups if destroyed by the player. Those that break on the boss will drop nothing.

If kept alive long enough, the lifeform will eventually reach the top of the room, and fall back down to the bottom, bouncing once, before altering its projectile pattern.

On first fall, it will start spitting out light green crystals even smaller than the previously-most-common red ones, and massive, grey ones, in addition to the medium blue-size, and trapped POW Armor.

Ice screenshot 20210321-002101

If left in the first form long enough to fall three times, the Nomemayer will eventually emit crystalised pairs of Asteroid Tarans.

After falling a second time, it swaps to shooting only the small green crystals.

Finally, once it's fallen a third time, it will start emitting the familiar white crystals, only this time containing frozen pairs of Asteroid Taran, rather than POW Armor.

After enough damage is inflicted upon the vulnerable entity, or 5 minutes and 5 - 10 seconds have passed, it sheds its upper layer, and phase 2 begins. In this phase, the room containing it begins to move on the X and Y axes, in addition to revolving, and the now-flat slug-like entity sticks to whichever surface it's on. In addition to shooting the same crystals as phase 1 pattern 1 (only from the opposite end, this time) it will also regularly deploy a pink, club-like appendage that blocks any weapons which collide with it.

If left alive for long enough in this form, it will eventually emit a metallic gold club-like appendage resembling a mace that tracks the player's position with its point, and causes the room to compress to a size that will almost-certainly result in the death of the player.

Ice screenshot 20210321-003804

If timed out in its second form, a golden club is released, and the room compresses to crush the player

On death, the particles of light floating in the background converge on the player's craft, and change it, if piloting a non-bydo craft, into the same B-1D Bydo System Alpha seen departing as you enter stage 1, or, if piloting if piloting a Bydo-based Space Corps Craft, a B-3B Metallic Dawn, curiously.

Strategy[]

In the first phase, it's wise to try and avoid being located in the middle, or right of the screen, otherwise you're susceptible to being crushed by the falling crystals. As such, it is recommended to watch where the crystals will fall, and try to remain to the left of that position until you have a force.

Once possessing of one, or if you already had one coming in, it's recommended to adhere your force to the back of your craft, and either remain to the left, letting the fprojectiles be shattered by it before they can fall back onto the player. It's also possible to shoot them down on the way down, but this is not recommended, due to the increased risk of death. The Nomemayer itself travels a fair distance up both walls, allowing it to be hit from either end with relative ease.

When Phase two is initiated, it's wise to avoid the back of the creature, so as to not be unintentionally prodded by the shielding appendage when it deploys, while also being wary of the crystals it's now excreting from the opposite end. Other than those two factors, the strategy remains pretty similar, with the club being a mixed blessing, as it also shatters any crystals.

Due to the first phase's tendency to remain on the lower parts of the arena, the diagonally-forward nature of the Mist Force's Laser types, and thus B-3A Misty Lady, and B-3A2 Misty Lady II are surprisingly effective choices for player craft against this boss. Both phases, however, are very susceptible to any Wave Cannons that can be charged to "Strong" level and above, making significantly short work of it.

Trivia[]

  • If put into its second form via timing out, rather than damage, it appears that any crystals emitted by it are destroyed immediately after spawning, making for a markedly easier time than if the top player is destroyed via damage.
  • The concept of light particles being used to create new Bydo craft is very similar to the function of the Solar Envoy. Whether or not the two entities are related outside of being Bydo with this function, however, is currently unknown.
  • If enabling the Invulnerability cheat, and forgoing the picking up of any force-related powerups, one can (similarly to the oversight in Stage 3.0), remain in the compressed room indefinitely, logging as much flight time as desired. This exploit, however, can only be triggered with the cheat on, as no safe spaces exist otherwise.
  • The Bydo lab entry designation of "spinning room", and the slug-like entity you attack's ability to control it, heavily-implies that the Nomemayer is the entire screen-space, rather than just the vulnerable areas.


Other Media[]

Farewell_R-Type..._R-Type_Final_Stage_6.1_R-Typer_Level

Farewell R-Type... R-Type Final Stage 6.1 R-Typer Level

The Nomemayer battle in R-Type Final,

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