Everything (Currently) Wrong With, or Missing From Final 2
It's probably no secret at this point that Unreal Engine 4 is new to Granzella, and that they chose to go with it rather than an engine they were, well, familiar with. As a result of this, many things that were present in Final 1 are absent from this game, tonnes of little errors are present both within the menus, and the stages themselves, and I believe a tonne of things could be done better, or otherwise fixed.
As such, and with them billing the Final 3 Update as a sequel to final 2 (whether intentional, or not), I believe it would be helpful to compile everything strange and erroneous found within, as well as suggest soem improvements. This way, the game can be as best as it can be before anything's even added to it.
That is exactly the g…
An Incredibly Long Theory on the Nature of R-Type Final 3, and Future of the Series
Seeing as we still don't have a DLC Set 6 Trailer, a recent blog post on the Japanese Granzella Site said they had the latest "Trailers", plural, and I want to get this out before it's confirmed in any way (should they decide to drop a Final 3 update Trailer), I figured I'd go ahead and actually post the massive theory (with supporting evidence) that I've come up with.
As stated in the title, this isn't going to be a short read, so I've broken it up into several parts to (hopefully) make it more accessible.
Do note that spoilers will be present for Final 2 Levels 6.1, 7.1, and 7.2. If you have not at least seen any of those levels, please go watch them first, as a lot of things listed hereon would be enhanced if you knew what was being talke…
Re-Introduction
Hey, I figure I should re-introduce myself. I was the user who found this wiki over ten years ago and built it into the state it's been in for a long time. Most of the pages were added (literally hundreds) or changed by me in the few years I worked on it heavily, and I have over 2000+ edits to my name. I was a bureacrat/admin, but that seems to no longer be the case (I guess I've been gone too long). I've returned to the wiki with the release of Final 2 and hope to keep building this wiki.
R-Type Tactics II Translation Patch
A translation patch for R-Type Tactics II can now be found at https://www.romhacking.net/forum/index.php?topic=20725.0. However, it is still a work in progress.
Adoption of this wiki.
Hello to everyone that is reading this.
I've been recommended to post a request for an admin request for this wiki and plan to do it soon, as the current admin hasn't been active since December 10th, 2014. And I'd like to ensure to keep this wiki running in healthy condition for years to come. But considering how there are other users making contributions already, it'd be rude to not ask for your opinions on this first if I haven't heard already.
Starting a "Fangame" to continue the legacy
I began work on a project yesterday. So far so good. Anyways, if it goes correctly its going to be like the Vs. AI mode from R-Type Final. (I was hoping for multiplayer, but im not the best programmer.) I also plan on the final boss being Ragnarok, hence the name.
Im wondering where i can find decent r-type sounds, since i can make sprites, but not sounds.
Google isnt much help finding the sounds either.
Anyways, If you would like to test it, i will be updating it every now and then. http://sandbox.yoyogames.com/games/209715-ragnarok-v1-alpha-demo
When do I get my Bitter Chocolate..?
Just bought R-type Tactics, played the first few missions but am already wanting the the sequal. Galactic turn based strategy never looked so awesome. It's already been billed as a space soap opera ala Gundam stylee. Should be kicking yo.